Create a free Team What is Teams? Collectives on Stack Overflow. Learn more. Asked 3 years, 2 months ago. Active 3 years, 1 month ago. Viewed 5k times. Improve this question. Vladimir Vladimir 4 4 silver badges 14 14 bronze badges. Add a comment. Active Oldest Votes. Improve this answer. Eliza Eliza 1 1 bronze badge. Wirelessly connect your headset and phone to configure and start playing in VR. Wirelessly connect your headset and phone to configure and start watching in VR.
Plug your headset into your PC to configure external sensors and roomscale. Android is a trademark of Google Inc. Other referenced marks are the property of their respective owners. Additional details available here for Oculus Go and Oculus Quest. Get started in VR. Oculus Quest Download the Oculus App on your mobile device. Through trial and error, here are instructions I've written that seem to work for most people right now:. You can find this link in the developer portal for your app under "App Submission".
NOTE: You may get an error page when opening that link for the first time. Tap that, and it should allow you to add the app to your library and install on your Quest. We currently have over 10 playtsters waiting to play our Alpha build and we are struggling with figuring out how to make the Release Channel feature work so our playtesters can access our Alpha build in their VR headset. Playtesters are invited and can even see the Alpha build in the web dashboard under "Preview Apps" oculus.
We tell them to go to the "universal menu" then click "Store" scroll to the bototm to "My Preview Apps" but our Alpha build is not to be found. We also ask them to click "apps" and then filter through the drop down selections to see if it shows up. No luck. We've had them restart their VR headset multiple times and had them unsubscribe and go thought the invite flow again by re-inviting them.
The strange thing is that all my team members were able to get the Alpha build onto their Quests which is in developer mode. Bare in mind this is an Alpha build that we are trying to distribute though the Release Channel feature.
Is your instructions for approved App Lab apps or does this also work for the Release Channel route? My understanding is the App Lab builds are approved according to App Labs criteria whereas Releas Channels the app can be in any stage.
BenignGuardian My instructions above are for a non-approved Release Channel app. It's just causing so many problems for us that it's unbelievable. It's so strange this is not a priority for the Oculus team. I share your pain. The above instructions seem to work most of the time, but I have personally run into an issue where I couldn't install someone else's release channel app, no matter what.
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